Originally Posted by
Lemuria
Warrior never really appealed to me either as a job worth levelling or as a tank to heal. They're giant MP sinks as they have almost zero damage mitigation, and sadly the cure boost does little to make them useful against targets which can strip thousands of HP in a single swipe.
Honestly, I think Warriors need a complete overhaul to be useful in the same situations as Paladins currently are. When a warrior takes a big hit, it's the WHM's duty to restore it. When a Paladin takes a big hit, it's the Paladin's duty to fire a cooldown to defend against it. When you can reduce some of the strongest moves in the game to a mere 40% of their original damage it's no surprise that Paladin is the first choice.
Hallowed Ground is NOT the sole reason people choose Paladins. It's great in emergencies and special occasions, but it's overall survivability which makes PLD win in the end.