Fuckin' signed. So tired of theme park and twitch MMOs
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Fuckin' signed. So tired of theme park and twitch MMOs
I'm fairly sure I remember them intending to leave it up longer if there was a demand for it. Also, it was purely for people who liked 1.x... People weren't going to play it otherwise, were they? The only reason they left it up was so people could continue to enjoy it. People didn't want to though, because progression didn't mean anything, which would really be the same for what you're proposing; sure there is a lot of content to go through, but it's still finite. Eventually you'd be done with it, with no updates people tend not to tolerate a MMOs grind. Sure some will, but probably not enough to actually allow it to function.
There was no option when it was up, it wasn't a throwback, they were shutting down to prepare for 2.0 which wouldn't launch for another half a year. Even if they said they would keep it up longer (which Im pretty sure it was not phrased that way, I sortof remember them being somewhat flexible on it) it doesn't matter because people not liking it was not the reason they didn't play it, they didn't play it because their progress was GUARANTEED to be deleted when 2.0 went live and at the time nobody knew what 2.0 was going to be like.
Thank You!
If I remember correctly, they also gave everyone the relics. Not sure if they gave anything else.
But if there is nothing more to strive for in a game, what's the point of playing it? So of course people would leave the server.
FFXI have a lot of things depending on what expansion. Personally, I would love to play on a server with the patches before the RNG nerf.
Things I miss from FFXI:
Text-based UI/Menu/Inventory.
Full-screening chat log with 1 key press and cycling chat filters within.
Menu casting.
Crafting level limitations.
Maat Fight.
AF gear actually being an accomplishment, not a hand out.
NMs.
Claiming system.
No 3-role party system.
Not casual friendly.
No item level.
No duty finder.
Leveling. (Of all things I miss leveling in FFXI... you went to a zone, found a pt to level with, spent hours kicking butt, making friends, making mistakes and running halfway across the area to zone a mob that wiped half your party in the process after the whm died...
Speaking of which...I miss mobs chasing you all the way around the zone...
Mobs that gave you good xp were very hard to kill (which made soloing all that more fun, and leveling parties viable). Nothing in ffxiv is hard to kill. A lot of times you can kill things 10 levels higher then you without really trying... in FFXI that would mean insta death for almost any job.
Oh well. Nostalgia time is over. Have a nice day everyone!
Just one question : If you remove all content created after Abyssea...what would you really do in the game ?
If you're such a hardcore fan of FFXI that Abyssea totally ruined the game for you, you probably already cleared everything worth doing.
I went back to FFXI for the free week welcome back campaign - I am sorry to say that I cannot stay very long, the difference is BIG MASSIVE JARRING GLARE DEER IN HEADLIGHTS... FFXI feels so slow, stupidly slow, slow everything takes so much time to do, so counter intuitive, just plain damn slow. Thank you very much but NO THANKS, FF14 is a far far superior game in every way, except maybe the "forcing everyone to play nice with each other - because you are stuck in the same $$%%^hole together - be nice, or get nowhere". The new team in FFXI did amazing job trying to update that game to be more in tune with FF14. There is a reason those old FFXI is dead gone, long forgotten, because it sucks badly. SE is not dumb enough to put a server of "classic FFXI" with maybe 2000 people in it.
Abyssea did wonder for FFXI, it obliterate all those hardcore HNM LS and completely destroy their monopoly on dynamis and endgame activities. That expansion brought "theme park" mode to FFXI, where you can log in, play ASAP, customize your play style and stats, and try ALL jobs and have fun trying to kill NM with jobs that are not considered "HOT FLAVOR OF THE MONTH".
The biggest drawback with abyssea, because it is so accessible, you have to deal with a truckload of newbies all in level 99 via speed leveling and have no clue on playing their jobs. And everyone rushed to level HOT Flavor of the month jobs without spending any time understanding how to play it. Madness ensued and everyone bitching about all these level 99 beast master farming dynamis lol.
Seekers of Adoulin had a rough launch since it was suppose to "reset" the game with i-level system progression similar to FF14, hardcore revolted when their RME weapons got "nerfed". But Seekers now has become a very nice expansion - you can blame player base for wanting to optimize everything and kill other jobs that they deem not optimal. In any case, I still like FF14 better, so much faster pace, so easily accessible and convenient, and way way better. Bring on the theme park, log and play, it's a game, it should never be a job that require "Dedication".