why dont you just run it and kill everything with your own group if it bothers you so much?
why dont you just run it and kill everything with your own group if it bothers you so much?
yea i could see it working i think id go a little higher than .01 though lol. as long as people have options like i said in youre other thread it would work. lol as long as were not forced to kill or train everything that is
lol i put .01% on purpose, but yeah thats a pretty bad drop rate(for those who dont know, thats 1 in 10000 drops)
but id say getting a drop every 100 kills(so lets call it 1%) off trash is a fair tradeoff.
this is of course, with keeping chests with drops(make them different drops of course) and bosses(with their own unique drops) to give a variety of different ways to get various gear within a dungeon
How about a median solution. No gear drops but rare crafting material drops? Still at a low rate. I can't really think of anything comparable in XI other than the Dynamis crafting mat drops that every single LS sold anyhow. Not a new idea but at least it's rewarding in some way.
I agree with the disagreement on the gear drops. I absolutely hated that about Dynamis and in other MMOs with random world drops.