+1 It would be nice to have some zones where your chocobo refuses to go and you have to go in on foot with a party in order to progress through the area. It would bring FC/LS members together ^^
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+1 It would be nice to have some zones where your chocobo refuses to go and you have to go in on foot with a party in order to progress through the area. It would bring FC/LS members together ^^
I still consider that area near Ul'dah back in 1.xx with those high level drakes to be the most dangerous area. It was close to a city and I found myself accidentally traveling through there to get to Ul'dah...back when I was too low on anima to teleport. I think they were level 80-90.
Even then you could be strapped with the most technology advanced weapon that can blow up the planet in a second flat and it means nothing if someone decides to shoot you in the face, meaning there's still more dangerous things out there. The world doesn't stop being dangerous just because you're max level, like all good RPGs.
I think the instanced dungeons were supposed to replace dangerous zones but that's not working out too well.
I like being able to safely travel anywhere.
In 1.0, actually travelling and getting all of the Aetheryte spots was a challenge. Completing it was aggravating at times because of the things that could one shot you, but patience led eventually to that sweet sense of accomplishment of finally getting them all. My girlfriend managed to get all of them as a level 37 CUL, and she was proud of it.
Being able to safely travel anywhere means the world itself is mostly pointless. It's all one big pretty sideshow that we get to stare at as the "real game" shuffles us forward. One big themepark with no actual accomplishment anymore. The sightseeing log is an attempt at making us travel, and it's another instance of almost-backpedalling that you see a lot of. Yoshi feeds us what is basically the same content that we had in 1.0, but in an altered form. In 1.0 you travelled the world and saw some absolutely amazing places, and there was a sense of achievement because of how dangerous the travel was. In 2.0 we're told to travel to places, only the world isn't actually dangerous at all anymore, so there are other locks on the system, like having to /lookout when the weather and time are just right.
I don't know about you, but the former is by far more fun. If nothing else, the former led to far better stories that could be shared with friends.
While I never got the chance to see something like that, FFXI being my first MMO, it sounds pretty awesome (only thing close would be the Valkrum Dunes Bogy's or Qufim Island Skeleton's lol ah memories). My only worry is our day/night system is kinda fast compared to some other games and it would be like a sprinting race... "aaaaaaaaand....... GO!" mass rush to other side then never touched again if they place an aetheryte there; another system that is nice but still irks me coming from XI. Yeah I know "you can skip the teleport yourself" but its not the same when your the only one doing it.