Originally Posted by
Snootles
Information and theories so far:
6) There is definitely RNG involved. Your 'feather proc' can RNG (RNG feather proc?) and you can receive a colour that is either 'uncommon'
or you can skip a step (when using 1 type of fruit).
Speculation:
1) Stable condition may influence amount of fruit needed - Does not seem to be the case so far
4) Theories about colour loops are showing up - This may be due to RNG feather procs?
5) 'Rare' colours start to show up in a fruits colour-tree. For example, Lilac Purple in the O'Ghomorro Berry group and Mesa Red in Xelphatol Apples. Is more RNG feather proc?
6) Amount of fruits vary somewhat. Not sure what threshold there is to get the proper 'beginning to grow new feathers!' message for a colour change
7) 'Deepening fruit will decrease the RGB value. ''Lightening fruit will increase the RGB value. Mainly apply this to the colour you are looking for. This is an estimate.
8) Does the RNG feather proc also make you 'skip' to a colour normally received from another type of fruit? But still stays within in the same range to go down
the normal line.
9) Colours (or colour range) obtained from fruits are presets with an element of RNG. Yes, presets are based on RGB but they are still presets.
10) In following #9, the further colours are from each other the more fruit it might take to get to the next one in line?
12) If there is an RNG feather proc that makes you skip ahead, then it wouls stand to reason that there's an RNG bust feather proc. Maybe an RNG feather proc
that sets you back a step?