I agree, but Yoshi doesn't.
Also the fanbase in this game feels like everything needs to accessible to everyone.
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If I had any skill in photoshop, I'd put Yoshida's head on Courage.
http://31.media.tumblr.com/074ad33f3...c0jo1_1280.png
No thanks, them taking up resources to make the same dungeons over and over again, I rather have something new and refreshing, not same places done and re-hashed and harder.
stuck in a circle that doesn't expand on the world just expands inside the same dungeons is getting old.
I will admit, it would be pretty cool if S-E gave us the option to "limit our ilvl to the minimal requirement of the dungeon" as a way to make the dungeon "more difficult" for those willing to try it out. The functionality is there already with Frontlines, I'd like to see that expanded to dungeons as an optional tag for those adventurers looking for a challenge (pre-made groups only too). I'm sure many people will stop complaining about the "difficulty of an level 50 dungeon" once they challenge it on the ilvl it was tuned for.
Every group agrees that the game needs something more to it, but no single group agrees on what that something should be.
They add 3 dungeons every patch, they don't all have to be the same level of difficulty with the same rewards. That's lazy design. Only one should be a 4 man steamroll. Another should be a 4 man difficult dungeon while the third an 8 man difficult dungeon. Problem is if you add more difficult content that means people gear up faster because there are more loot opportunities and SE doesn't want that. So we get trash content with trash rewards.
Until they implement ilvl sync, get low ilevel gear and do dungeons with the minimum ilvl required, there's your challenge.
It's called artificial difficulty - It takes almost no work at all to hit i90 minimum, so purposefully lowering you ilvl to get a challenge when the game's current progression makes i90-100 almost...no work at all, is kind of...bad design. They mostly intend the dungeon for people who don't play the game and are playing catch up (yoshida's philosophy.)