I think a pvp zone could be fun to give the pvp players a chance at some unstructured end game pvp. Somewhere else they can use their pvp gear.
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I think a pvp zone could be fun to give the pvp players a chance at some unstructured end game pvp. Somewhere else they can use their pvp gear.
Wouldn't have to be completely new server, even just one big map would prolly do or let say some older map would turn in to pvp zone for few hours ;)
+1 from me OP, I'm all up for implementing more PvP elements to the game. It 'd be great to have at least one dedicated Open World PvP server per region, and I would move instantly to it if they 'd ever put up one.
Would love a PvP server, will definitely transfer.
In BC and WotLK in WoW they had this feature for PvE servers. If you wanted to PvP, you could flag yourself for it in certain zones. It's a pretty simple system that gives people who want to PvP the option without hurting other players who don't want to participate in it.
So it would be on a brand new server then? Putting it on an existing server would simply destroy the community there. Also; since we all essentially play on a single faction, how would that be reconciled with the main scenario/lore? I mean the whole Gc vs GC thing is already forced and ill fitting. Will we suddenly have access to a Garlean faction? FC vs FC? Why? (though there are certain FCs I wouldn't mind camping in their front yards). You can't simply shoehorn this in. As with everything else FF, there has to be a valid in-game reason for it.
EDIT: that line in Star Wars "you will never find a more wretched hive of scum and villainy" describes PvP servers perfectly. In every game they are the worst of the worst. They attract bottom feeding scum like nothing else in this world. They make Revenants Toll trolls look like reasonable people. Why would we want this?
Because fragmentation means needing more resources. Even if there were only 2 servers (1 JP 1 NA), they would have to spend a hell of a lot of resources tweaking/rebalancing many things in the world.
Where do the safe zones start and end?
What of the people questing out in the open world?
Are crafters/gathers viable targets too?
Are PVP skills available all the time, everywhere?
Which duty finder group will these fine, friendly folk join?
We've not even getting into the code, just working out all these scenarios would take up too much man hours for it to be viable for an extremely niche audience.
FFXIV is a PvE game with limited PvP.
Accept that.
I don't mean to be rude but this mantra just won't cut it anymore. MMO's these days ship with both PvE and PvP, and players expect an enjoyable experience for both. I don't know where this community gets the idea that Final Fantasy and PvP are mutually exclusive but that's the most ridiculous thing I've ever heard. Yoshi-P is an openly avid PvPer, Japan (SE's primary audience) is obsessed with Frontlines PvP and literally every other MMORPG on the market offers good PvP. Why do you people insist that FFXIV be only half a game? Do you really think that's good design for longevity? If there's support for it then it's worth their time. If there's not then people who consider this a dealbreaker will leave. But claiming that they can't explore this option because it's Final Fantasy is just asinine.
"Everyone else does it" is never a good excuse for anything. And, as I pointed out, an existing server cannot be converted to open world PvP without destroying the community of that server. I'm not saying that's it's a bad idea, but the real question is "is it worth it"? Personal opinions and rhetoric aside; "is the PvP community in FFXIV:RR large enough to warrant a server of its own"?