Except that two of those damage sources barely get used in normal content. The vast majority of the time, SMN should be using Garuda. So unless you're talking about auto-attack damage, I don't see much reason to count the other two.
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Just checked you out - you only have one Job to 50.
I don't know if you did all the side quests, and watched all the CS.. but now for your next classes/job (which I saw you are about 38 on one) it should be definitely faster.
Fates, Leves, Dungeons, XP boost from food and FC Actions..
But yeah, I can related to be bored to play another melee DPS is that was your main so far and want a change. In that case: you still have BRD, WHM, BLM, SCH, SMN, PLD, WAR to try out and see if that suits you.
Not too bad imho.
I would love Samurai as a new job since that was my favorite DD in FFXI. I am very hopeful that it gets announced before I get tired of the game. They have MNK, they are getting NIN so Samurai shouldn't be too far behind. Well I hope not anyway.
Ninja is Confirmed for 2.4 as a DPS
A new tank and a new healer is confirmed for the expansion.
My money is on them totally messing up Samurai and making it the new Tank.
I expect it to be a tank. And I really hope it is one. We are drowning in DPS and sorely need new tanks. It was intended to be a tank even in XI, but in the same fashion as war, it was designed for that role poorly, and became a DPS instead. And besides, even if it is a DD, it'll be VASTLY different from what it was in XI, as is the case with almost every other job in the game. They aren't basing the jobs for this game off of the jobs in XI. Aside from a few moves sharing names, they're basically starting from scratch and building new jobs that are based off classic jobs from the series in general.
New tank class to be released, in my opinion, will be Samurai. In a toss up between making Dark Knight or Samurai a DPS, Dark Knights have historically followed the "Inflict self-damage for more damage output." with the exception of FF11's DK. (Correct me if I'm wrong?)