The stat potions are hella awkward, to be honest. Tiny duration but significant effect and if you really want to maximize your output you'll be using two of them per attempt on a high-level fight - which gets very expensive, very fast. Right now though they're in a situation where the short duration does make them optional even in second coil - I actually fear it'd hurt a lot of newer/poorer raiders if they were buffed into a "must have" power level. (At least raid-ready food lasts multiple wipes!)
HP/MP potions could definitely use a pick-me-up though, that much I completely agree on.
