Totally agreee. Frontlines is way to team based and depends alot on what kind of teams you get as allies. Adding an open world PvP would let us pvp freely and farm marks/exp more independantly.
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Totally agreee. Frontlines is way to team based and depends alot on what kind of teams you get as allies. Adding an open world PvP would let us pvp freely and farm marks/exp more independantly.
I wouldn't mind voluntary duels with others, but not flat out open world gankfests.
Stuff like Winterspring or Tol Barad from WoW would be the best bet for this. All out world pvp is stupid though, and if done would require its own servers.
Like, PvP servers are kinda okay in WoW, even with maxes ganking lowbies (which is really annoying and drives lots of people off of them), though I don't think it would work very well in this game.
Botany/Mining/Fishing would be completely impossible, for starters.
Yes please I support open PvP world at least to make PvP gear useful because it is only for vanity at the moment...
I wish they do. PvP is the only thing I care about in the end and long term of a game. To compete against others and have fun doing it. Running dungeons a million times to farm gear can be ok... for so long, but fighting people vs cpu, is a whole different set of skills imo.
Memorizing each stage of boss fights isn't skill. Fighting unique pvp fights with different situations is.
Should have been more specific... more likely optional open world PVP. My definition of open world PVP is non-instanced PVP.
I would like other Scenarios for PvP, and they could even be territorial that already exist, Like Souther Talanan or a Golbet with other buidings.
But they should add some new feature for those areas, like If u control the flag of a Teleport crystal u will able to teleport to that zone.
But don't allow absolutely to do Pvp in the current PvE area, I would that those area become accesible via DF like Frontline, with 72 mans ecc ecc
Very valid point. A completely open world PVP would be very different as it would contain all of the issues you've outlined (e.g., roaming gankfests). However, what I'm proposing here is an open world PVP with option to opt in and opt out (perhaps this is a point I need to reiterate and emphasize some more). Sure there would be roaming ganks, but all parties involved opt-ed in voluntarily. Therefore, risks/rewards are expected.
To your point of player driven experience. PVP roams in itself is a player driven experience. In order to make that better, incentives has to be created to promote participation. An idea say group PVP quests that contributes to point accumulation of an area (ideally, this involve some kind of passing into enemy territory like escorts and the such), or gathering nodes that contains material that can only craft PVP specific gear/vanity items.
Two player driven scenarios I can think of immediately is people escorting quest NPC, gets ganked, rally people to counter gank. OR an FC party/alliance working together to get PVP mats for PVP gear. Patrols by players could also be implemented, of course this would be via daily escort quests with certain planned routes that are randomly allocated to players based on acceptance/death rates in areas.
TL:DR: Open World PVP MUST be opt in/opt out. World PVP must be properly incentivized and dynamically adjusted to promote participation.
It won't work. There's no Teabag emote.