Functionality first, rest can come later. But if that was enough to make you quit (the forums too), i'd keep the moonwalking for the rest of my life.
Not that you actually play the game, mind you, you demonstrate that with every post.
That's because you play Final Forum XIV a lot. If you do play the game, please let us see your characters that you keep so carefully hidden, come on :D
With all the time you've been around you should have at the very least two level 50's by now. Do you have something to hide? :D
Hmm, usually you are more logical than this, Abigail.
You've gone soft. I guess we've worn you down to the point where you've resorted to making personal attacks that are completely beside the point. But hey, if you like levitating up slops and hovering over the ground unrealistically, and can still at the end of they day say "my - this is so beautiful!" then I guess that's just something we will have to learn to live with.
Some people just like levitating up slopes and hovering unrealistically, I guess.
Suit yourself!
I like falling off edges but walking through things be it fences or enemies feels buggy and makes the whole game look really cheap.
I'd just like to know why SE why was the collisions from these things removed?
I'd like an honest answer because I can't remember even once thinking that it would be good to just pass through everything like a ghost.
Ok my opinions on a balance between over realism and we all play ghosts (almost where we are currently).
Objects need collision, fences and other things like that.
Small pebbles and singular fence posts on the ground and grass don't.
Some objects/mobs needed the area of collision reducing a lot, probably making most objects area smaller then they actually are.
Larger mobs and npcs need collision, small ones don't, (but again smaller then their actual area to balance things).
All mobs need collision in combat, (and then involve said collision in how we fight the mob an so on, like allowing tanks/melee to block mobs from squishy's).
Collision used right adds depth to a game, over use makes it a pain in the a***, under use makes the game look and feel out dated, and well cheap.
Atm they have gone way to far in removing it for me (I do agree it needed some reduction from the original level for playability)
The game has lost far more then it has gained. :mad:
Yikes. I'm all for user friendliness and usability changes, but this is a half-assed, terrible solution. The correct solution would have been jump while leaving the collision in. Hopefully once they add jump we'll see a return of collision.