First off, I have nothing personally against enrage timers. The whole point of this topic is that SE clearly said that they are against people parsing (by saying they won't ever make their own in battle one); which I'm totally okay with. It's their game, they run it as they see fit. With that being said, I feel like putting in enrage timers goes against that whole philosophy. I am not advocating parsing and I personally have never done so. But I can't help but feel that making hard to reach enrage timers strongly goes against that.
Second, it seems like a bunch of people have selective reading.
For Raenryong's second unquoted point, I'm not arguing with that. But it's very hard to tell if you're cutting the mustard on a high end fights if you have a semi-decent rotation since they aren't making their own for in game. Yes, they aren't needed if someone is obviously doing a very bad rotation. But if someone is doing a semi-not-super-terribad rotation, it would otherwise be hard to tell if their dps was the reason for the hard enrage. Thank Jeebus I'm a healer and don't have to worry about DPS much, right? :D
I very clearly said in my original post:
How is this any different than people carrying other players now?
But our instances already have 60-90 minute timers for most difficult end game content. That situation isn't even possible unless there was a boss that wasn't in a instance that was of high difficulty (no, Odin and Behemoth don't count as hard bosses).
