The rotation in full I would add is as follows
Fire 3 for initial Astral 3 and allowing Tank to gain initial threat with flash
Raging + quelling
Flare
Convert
Flare
MP Potion
Flare
Transpose
Flare Flare
Transpose
Flare Flare
Pulls wont last very long. By not using this rotation you are conceding to do less damage at no gain aside from possible reliability if you are not very well practised at the timing. But that is down to the individual not putting in time or effort to be optimal.
