If I recall right, Blizzard did ban people over win trading.
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If I recall right, Blizzard did ban people over win trading.
Let them carry on. If SE deem it cheating, then they'll suffer the consequence. If not its not hurting anybody else. They just found an alternate way to get to the same end goal.
I don't do this but if they made a rule against win-trading, that would simply make their PvP even less populated. Do you really want to slap more rules onto an already dead part of the game?
Just have to love all the justification going on in this thread supporting Win Trading. Any other MMO with PvP in it has policies in place that state Win Trading is against the rules and punishable.
What people in this thread are saying is "The PvP in FFXIV sucks anyways so whos it hurting if we cheat?" or "We're just practicing against "friends". Guess what. Win Trading isn't actually earning shit on your own.
I like to think of Win Traders as the same kind of people that will sit there and play a single player game with Infinite Health and Max Damage cheats on and then feel like they did something when they finally beat the game lol
Wintrade fights reduce the number of people that are actually playing PvP, as all the players are just "fighting" each other endlessly. No one will see a lower queue time b/c 8 people engage in wintrading, in fact, assuming that at least some of these 8 people actually want the gear or the achievement (or enjoy it), there would be more players queueing if there were no wintrade fights.
So yes, please, rule this illegal. It can only benefit the actual player base.
Why do you think people do this? Because SE gave PvP one of the best looking gear in the game and people want it glamoured on their PvE sets. And because you can't glamour it to PvE gear without 34+ rank, people take the easy way out. The wolf marks you can get way before rank 34.
LinkQuote:
...researchers have used the effort justification paradigm to increase students' enthusiasm for educational activities by offering no external reward for students' efforts: preschoolers who completed puzzles with the promise of a reward were less interested in the puzzles later, as compared to preschoolers who were offered no reward in the first place.
PvP should have never been some kind of 'trial' you endure to get some cool glamour. Why does it have to be a gear treadmill instead of a fun activity?
Never said it's justified. This is no different from DF myth farming and leaving after 2nd boss, because atm, there is no incentive to do it as intended, and for PvP, it can't really be fixed, make it a rule, and people do it under the radar.
I don't do either. If I farmed myths, I'd do it in an FC grp.