Didn't people have to do that in FFXI anyways so they wouldn't feed monsters TP and wouldn't get too much enmity?
Or am I misinformed?
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+11111111!!
I have a lot of fun doing math and programming battle systems. I can promise you a lot of people don't have fun doing math. You can't determine what is and isn't fun to people -- however you must have forgotten that RPGs and MMORPGs are all about calculation and math -- well I guess western RPGs weren't.
Funny you should say this, my first job was in fact, RDM in FFXI. And up until dnc it was my go to job for soloing and always my job in beseiged and campaign. You couldn't get anywhere without thinking a few moves ahead.
I like games like that. I keep playing games like that.
Ever since the P&P days it's been about math. Even now in the age of RPGs and MMOs that are pretty much played for you there's still a lot of math involved -- how else would people know they need x amount of dex/str to show results that their speed/attack/damage would increase? It's well known the RP aspect of the genre is dead because sadly, people only cared for the loot and bragging rights.
I don't know a lot of people who actually calculate the exact amount of stats they need to increase their such and such by this and that. I know they want to know how much they can increase it by until it stops becoming effective. It's not so much math as seeing the results.
And only the "hardcore" are into RPGs for the l00t bragging rights. Other people are there to have fun, calculations or not.
Some good ideas in this thread, I just find the idea of hitting a mob with your bare fist as an archer doesn't seem to fit.
Until I get my hands on it, I won't know for sure, but guess I'll have to wait and see. :)