I still find the old look to some of the original artifact armour in 1.23 better.
I still have videos/screens from 1.23 where Paladins, Monks and Dragoons actually looked like they were wearing metal but at a beastly rendering cost. Some of the new Myth armour is terrible for this, the White Plastic Paladin Armour is (eugh)
But as a compromise for performance originally in 2.0s development which is completely understandable but thankfully not beyond repair.
That is a strange reason for doing it if it is deliberate (this is a fantasy world after all, conforming to this real life constraint would be a huge waste of the dye system.
However a good point!
The effect of the real-time reflections we had in 1.23 were gorgeous (as I previously mentioned) but sadly have a stupidly high rendering cost if done wrong (alá 1.23).
If they actually considered adding it in for the DX11 client (even though this is a DX8 shader if not even earlier I don't exactly remember) that would be amazing.
To be crass, "balls to the wall" in terms of graphical requirements for the DX11 client would make me and a ton of other people very happy (seeing as its optional, why not do it as a future investment when the world of average hardware shifts )
(And also thank you for the support!)
And I've added this to the OP! [Credited]
