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I think the idea of a tanky dps is perfectly acceptable, although it would require reworking the hp totals and enmity multipliers to reflect the extra damage. I'm certain someone will come up with a fix in the future, but I'm not certain it will be done in this game.
The problem with implementing tanky DPS or tanks with good DPS isn't based around manipulating flat damage numbers, enmity, or survivability because, at that point, you're simply generalizing a class and making it worse in a specialized context. It's more important to actually look at what the problems with "DPS tanks" need to be addressed, the most significant being why the hell anyone would bring anything except for tanks if tanks are dealing as much damage as the DPS.