They could have achieved the same thing while keeping SP/mob at a more constant and predictable level.
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I just want some consistancy here is all. I am an FF6/FF7 kinda guy. I go out in the world and find a monster and hey I know that when I kill him I get this much XP, so I keep hunting these bastards. Since most of the FF games work like this, I consider FF games to have this as a staple.
Or just kill higher-rank monsters for the sake of killing them, and not for SP.
I felt really badass when I killed a Dreamtoad with 20 more ranks than me. I felt like a baws.
I killed a Slippery Sykes for the first time yesterday, gave me a funny looking shield. took awhile to solo him, had lots of HP. I guess it was one of those low NM's, sadly it gave no SP :( It did feel rewarding to kill him though :)
It's far improved and fun. No complaining here.
Enemies EXP caps at +10 levels, to increase SP/hr solo kill stuff only 8-12 levels higher than you instead of 15. Kills should be twice as fast and the mobs that are 10-12 higher will give the exact same as the ones you are killing 15 levels higher assuming they have the same base SP.
If you are getting 150 SP per kill at +15 that means the mob base is 50, which isn't a mob you'd really want to fight for SP. You might want to find a different mob that has a base of 80-100 so that you'd gain 240-300 per kill.
Also mob SP degrades fairly slowly once its about the same level as you. L43 killing L42 doblyn's will still net you 90 per kill or so, which would probably be leagues quicker than fighting L54s for 150 since you'd kill about 3 in the same time + lose less HP/MP.
yea sp system is bit weird in this game