I honestly don't have an issue with a game that is a polished version of a good idea.
Developers can't risk moving too far outside of their genre if they're targeting the MMO/RPG crowd. The Secret World is a good example of that. It was a great, innovative title but its core elements were so different - an RPG in the modern world - that nobody played it, and it went F2P with loads of lay offs.
Square had to protect their brand after 1.0. They couldn't afford to take any more risks with FF. And, tbh, I don't think FFXIV needed innovation. I'd imagine that the vast majority of people who play FFXIV do so because of Cactuars and Chocobos; not because of any particular system.
It's just fantastic that it (eventually) turned out to be a great game.
