
Originally Posted by
Gwaiyn
Well, I have quite a bit to say today and a lot of you may not like it. The main point of this thread is that FFXIV ARR has set the mmorpg genre BACK quite a bit, and it's not because it's a bad game, in fact, FFXIV ARR in itself is a pretty good game. The development process for FFXIV ARR however, was not good for the genre because any potential developers/companies looking to create a new MMO will look back at FFXIV and FFXIV ARR and think "If I deviate from what every MMO has, my game will fail".
FFXIV ARR made me realize that the MMO genre will NEVER change, not for a very long while at least. The next "new" MMOs for the next few decades will always contain the same archaic class system, the same archaic dungeon system with LFG/LFR, more or less the same tab targetting system, and of course the same UI that EVERY MMO uses. All of these things were more or less made popular by World of Warcraft, and as of right now, the current trend for the success of MMORPGs is based entirely on which MMO replicates these systems the best.
The original FFXIV didn't have many of these things, it had an ATB combat system which involved manually using your attacks to build up TP and then using that TP to attack with skills, fairly different UI where most things were organized into menus and I don't recall it having dungeons or raids. This would have actually been a decent game in my opinion, but due to the numerous bugs and glitches that plagued the original XIV, it ended up being a terrible failure.
This led to the development team being switched around and the game being remade into what it is today, a WoW clone. As I stated earlier, FFXIV ARR being a "WoW clone" does NOT in any way shape or form make this game bad, but it's booming success will definitely make newer developers and companies that are looking into the MMO genre really think about how they should design their game. To a company pouring millions of dollars into a game and looking to profit off of it, FFXIV's story has become a cautionary tale about deviating from the magic WoW formula that every triple A MMO has abided to. To the players however, this means that innovation in the genre will be so far and so few in between MMOs that they might as well all be the same game renamed multiple times.
A good GAME doesn't always have to have an auction house, or dungeons, or raids, or LFG, or even a class system, it could do well with things as simple as player created content. However, we've brainwashed ourselves into believing what an MMO should and shouldn't have, and because of that, the entire genre has really just merged into nothing more than WoW and all of it's millions of clones.
TL: DR FFXIV is a great game and it was very successful, but the way it was created and it's lack of innovation in ARR will stop new devs from bringing new things into the genre