I'd like to see the fight itself being challenging, rather than claiming the NM.
Printable View
I'd like to see the fight itself being challenging, rather than claiming the NM.
Why not have BOTH open world HNM's and instanced events/HNM's.
FFXI's problem with kings was that they were the ONLY way to obtain certain abjuration gear. It would work well if the gear that drops from the open world HNM's was also available in an instanced event that way if your LS does not want to deal with any form of camping, you still have availability to that same gear.
For any open world HNM's I would hope to do away with the 21-24 hour crap and I'm pretty sure they will never bring that back. The current system is good for regular little NM's.. spawning only during day.. night.. etc. For HNM's I'd like to see more like Tiamat spawn timers... and if there was anyway to make it completely unpredictable so there were no spawn cycles. Can pop any minute between like 24-72 hours or something.
I also would love for more difficult fights. Was so fun when the wyrms were first introduced trying to figure out a strategy to beat them.
Yes to extremely challenging and engauging content. And Yes to rare drop rates. No to random and timed spawn NMs. I'd prefer triggered spawns for OW NMs. Less drama, less standing around doing nothing, less worrying and rise to botting and RMTs. Also drops from NMs, epic-style quests, main story quests, and any endgame events should ALWAYS be better than crafted gear.
commitment should be more effort than time.
its a game not a job.