I agree, I just think it should be more auction "like". I would not be completely against an actual auction being in game. However i'm not sure how it would be implemented best .
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I knew the "if you farm everything you can name the price" would come up and my only answer is this. If market price for materials is 200,000 gil and you get everything free by farming then why not earn 250,000 gil on an hq and let the mat buyers make their 50k profit too.
I almost never do anything outside of my FC because people are crazy. Off topic I had an off tank in Ifrit HM that didn't know what ability was stun on his pld. Some crafters are out of their minds much like him.
I'm a little confused by the first part, please correct me if I'm wrong.
So what your saying is if I farm the materials which are equivalent of 200k, I should let the crafters buy the materials at 200k in total value and let them make the HQ item and sell it for 250k. This is what your trying to get through correct?
Lol, yes sadly you are right.
I don't understand why the people complain about the people that farm his own materials and sell the items cheaper.
Undercut is one thing but, if you farmed all the items and want to sell it 1k cheaper is your right, you should decide how many your time worth
Farm the items > then craft = pure profit (minus crystals, but you can farm those too). This seems very hard for people to grasp.
This is what I was getting at. Why would you lower your price when you could make full value? You feel that because you farmed the mats then crafted the item yours is worth less than mine when I was lazy and bought the mats? You deserve the full 250k profit where as my lazy self only deserves 50k profit because I bought my mats.
My only want is for a more unified crafting community with stable prices and decent profit for everyone but that's impossible currently because most people are selfish d-bags that can't stand to see anyone do as well as them.
You lower your price so that its competitive. If you don't lower your price you face the risks of it not selling at all and when you do finally decide to lower it later, you have a possibility of a larger loss then when you could have lowered it earlier.
If everyone put up their mats at 200k, who would you buy from. The answer is, it wouldn't matter who you bought it from, they are all the same price. However to the seller, thats a problem. Because everyone is selling it at 200k, the consumer can choose anyone to buy from and it will be all the same. It will all be based on RNG, if even, for the seller. There is a good chance you may never sell your mats for 200k.
Yet another post whining about undercutting.
The truth is that there are very few "rare" items in this game. Those items have low supply and will remain at high prices. The reason other items get undercut and devalued is because there are lots of crafters, tons of materials, and HQs are not hard to make. So why do people undercut? Why do you see prices plummet?
Because crafted items are all common. High prices on crafted items are just a result of new servers or supply that hasn't caught up to demand. Crafters can't really make anything "special" it is all the same stuff... and a lot of it is easily replaced by vendor/quest stuff.
It was never worth those ridiculous prices.
Lets say mats are worth and sell for 200k.
Player 1 buys these mats and crafts their item, they list it at 250k. (The going rate)
Player 2 farms his own mats and crafted the same item and lists it at 150k.
Player 2 is in effect losing 50k when it sells, as he would have got 200k just from selling the mats.
It may be "pure profit", but it's still 50k less profit than he would have had from selling the mats and 100k less than has he undercut by small amounts.
It's up to Player 2 what he does, but he's still daft for doing it xD
From a personal PoV I don't care much about this happening, I sold enough when few others were selling them.
But meanwhile player 1 is gaining 50k player 2 is gaining 150k and selling it easier...