Originally Posted by
ZDamned
Any warrior losing threat to healing in Turn 4 is also not playing correctly. The amount of extra healing required for a Warrior is almost meaningless. 1 Extra heal worth of HP after every 5 casts to keep on par is NOTHING on Threat. 1 single Overpower is enough to offset that difference.
So, if you honestly think that 2% or even 2.5% off from Max HP worth of healing required to cover the gaps is going to destroy a warrior, then you are sadly mistaken. Warrior has the higher HP needed to survive the bigger looking hits without directly mitigating them. Their form of mitigation is based on dealing more total damage (Consistently BTW!) and receiving stronger heals inherently.
If you also think that the extra healing power makes a difference in Enmity, then you are also sadly mistaken. It's not noticeable unless you are actually a bad tank, because Damage Dealers will be WAY higher on Enmity than that little bit more healing every time.
Paladins are only better because of Cool Downs, and Warriors can use Inner Beast to make up for the missing healing 3-5 fold in 1 shot.