You are so naive or didn't paid attention. The problem is found in Bahamut Coil. Yeah WARS can do everything fine up to Titan.
I fully heartily disagree. A wars overpower is very strong and can easily hold threat compared to flash. Flash alone cannot hold agro. I've tried spamming flash. I lose agro all the time. I have to cycle through mobs in order to hold it. Usually small weak trash doesn't matter, but bigger mobs can be troublesome.
Rampage Rampage Rampage Rampage Rampage Rampage Rampage
His point was that WAR AoE enmity generation is powerful but not even remotely close to sustainable. Overpower will plow through your TP like no one's business. You'll have that much needed enmity cushion while you're waiting for your TP to come back but you're also going to have to deal with likely loss of your Wrath stacks and Maim.
PLD AoE enmity generation is *much* more reliable over the long term than a WAR's, not to mention easier to use. Yes, a PLD will have to spam the living hell out of Flash and CoS to keep aggro on targets getting AoEd down, but it's not like they don't have *enough*. Flash until I'm out of MP and FB>Riot>Flash from that point on is exactly what I do in WP speed runs and I don't have any issues keep enmity off of people.
I would have to disagree again. Leveling a war now I still find it much easier to maintain AoE agree over my paladin. You can cross skill flash on the war. Cast flash when pacified from beserk and single target combo after a couple of overpowers. Rinse and repeat. Overpower x3 -> Main combo -> Overpower x3 (throw in beserk whenever you want). You'll regain some tp during pacification and can cast flash while waiting.
Super super easy to "maintain" agro.
I hate to be "this guy", and I hate to agree with Kitru even more, but this discussion is centric to end game. Of course you are going to be able to hold AE aggro over level 38s killing 3 mobs at a time. However, it doesn't stack up in WP AE speed runs, etc.
Your thoughts are valid to the situation you are describing, but that is not the discussion taking place here.
And you're still ignoring the whole "Overpower is super expensive, Flash is basically free". Both of them can keep AoE enmity without much effort. Overpower generates more enmity per use such that, if you're actually catching everything in it, it's easier to do because you're frontloading, but Overpower itself requires more skill to use because you can't just spam it like crazy without destroying your TP (and, btw, you only recover 100 TP over the Pacification from Berserk). It's like comparing Flare to Blizz II. They both do the job of AoE damage, but one can be spammed infinitely while the other does more damage but requires you actually play intelligently and/or stop casting for a certain time frame to recover from it.
To the OP. I actually think they are better off making the most vague announcements they can.
Tweaks and changes in development often get done, tested, fail, and get rebuilt. This process repeats basically until go-live (it shouldn't, but it does). If they announced the changes and then had to change the plan because it A. didn't work as intended or B. they came up with a better idea they'd still have to deal with the negative fallout of making any change at all. Even when the overall direction is positive regardless.
Whenever they make an announcement, they essentially are putting a line in the sand. And it's a lot harder to take a step backward than a step forward at that point.
Think of it like a birthday present. Gotta wait till the day to see what ya got.
I dont find TP limitations to be too troublesome for holding AE hate. by the time i am out of tp, the mobs should be dead, if not, i have more than enough hate to stop and let my tp regen for the next group. For turn 3 and 4, when we get into those big groups of mobs that you AoE down, i have 0 issue taking and holding hate from our pld, especially when i pop cooldowns. turn 4 takes more skill since you need to have a decent amount of tp for the next phase.
So, if we have a competition of who can hold AE hate the longest in a group with bad dps, the pld will win. but in a regular group the mobs will be dead before im out of tp, mp and lose hate.