Originally Posted by
Hulan
To be clear, I'm speaking specifically to situations like the OP's. Situations in which the tank is taking more damage than can be countered with a single Ad Loquium, Eos, and a few touch ups. In a speed run scenario, or even in a well practiced group, such a situation doesn't come up. But the OP was asking what to do when the tank is taking that much damage. At that point, Ad Loquium's ability to give you 3-12 seconds of safety to get back into equalibrium is invaluable. In my limited experiance. But of course, for more advanced end game scenarios, I defer to my elders and superiors.