I don't even use df anymore. Sit in revelance toll and shout that I'm looking, or ask in any ls I might be in. Always better parties this way and quicker. Haven't used df in ages.
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I don't even use df anymore. Sit in revelance toll and shout that I'm looking, or ask in any ls I might be in. Always better parties this way and quicker. Haven't used df in ages.
Well,
it's true that tanking is not that big of a deal.
My main is a SCH raiding Coil, but I also have a PLD because I also like tanking.
I still have to raid with it, but honestly in dungeons most of the time you sit in your position and spam your Halone combo using CDs when needed.
At least as a DPS or Healer you have to deal with mechanics a bit - as a tank that's pretty much moot in most encounters.
Yeah, if you lose aggro the party is screwed, but that might be in some cases a dps fault for having poor aggro management.
Fact is, people usually want to pew pew. They want big damage, they want to be the badasses that hurt their enemies.
Tanking and healing is, admittedly, something that requires a little more "responsability" at least in early game, and while if the tank or healer dies it's pretty much game over, dying as a dps is not THAT problematic unless you are in a dps race.
Honestly I don't care about DPS whining - next time they can man up and roll another role :P
Same reason there were so many bad Arcane Mages in CataWow. They've been told how easy it is and they're shitty players to begin with.
I have a tank and healer at 50, love them both. Also played my wife's Bard a lot for endgame events. Tanking is infinitely easier in this game (Which is not the norm for MMOs).
Having tanked in DaoC, WoW, and AC, I am interested that you think it's easier in this game vs. the other two roles. I don't have a high level healer, but DPS feels a lot like DPS in WoW, which was...well, pretty easy. I certainly only rarely had to actually interact with other players in WoW, most of it was watching hate meters and applying damage on a set rotation correctly, and mathing out that rotation with each patch / spec / gear build.
The "problem" here is that this is a trinity game and there are two pieces of the trinity that are *generally* failure inducing if they go down: tank and healer. As such, they place more responsibility on the player, more pressure when playing, and for the tank they are center stage in the most important encounters, meaning all of their mistakes are highly visible. Otoh, I've finished plenty of pre-AK content in a fight with just me and the healer and our two dead DPS. Sure, there are DPS check fights, but there are plenty where they aren't essential, while there are very few fights where a tank and a healer aren't essential.
So, unless we disagree there, I see it as human nature -- the majority wants the big numbers and the strut without the "work," especially since this is a game. From there you get population imbalance. Nothing Sqenix does will fix this; the solutions given really are the solutions -- either change what population you choose to participate in, or accept the things that go along with the population you do choose to play in. I play both dps and tank, and do I miss tank queues (queues? I don't even know...) on my dps, sure, but I understand why they happen.
I don't understand why everyone bags on us dps saying all we want is easy mode. I plan on leveling a healer next actually, and played both healer and tank in previous mmos. I actually rarely played dps and wanted a change of pace, but I also wanted a challenge, so I chose mnk as my dps class (which actually when I chose pug back in 1.0, it could tank). I haven't leveled a tank yet because I don't want to, not because I want easy mode. Get over yourself.