When Yoshi P. talks about updates all it seems to be focused on is FATES and new dungeons no changes that people want and that the game needs.
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When Yoshi P. talks about updates all it seems to be focused on is FATES and new dungeons no changes that people want and that the game needs.
I think fates will thin the player base, which I don't mind as long as they don't turn the game off. Dude I work with did fates to 50 and started grinding AK. He said it was too hard an stopped playing. I thought I was severely over leveled grinding dungeons but I ha gear an can tank. I'm sure there are a lot more stories out there and yes it's each players prerogative as to what they do.
Why is it so hard to believe he leveled as a main job as DPS and never tanked an instance. Then FATE grinded his warrior to 50 then queued up for Ifrit HM? That's what people do. Leveling your alt jobs is WAY easier than leveling your main jobs, its just more tedious and annoying.
Maybe its hard for others to be optimistic when Yoshi-P and devs have stated contrary to what others have wanted.
People asked about FATEs being nerfed or if it was intended for people to grind to max level so quickly. Yoshi said they won't be adjusting FATE rewards.
People asked about the delay in the net code. Their answer was "that's how we designed the code". Not, "oh, you're right .3 seconds is too long, we'll work on that".
People asked about the GCD delay and not being able to fire an ability that is OFF the GCD to interrupt an attack, they say (which still blows my mind entirely when I hear or read this) "The combat is designed this way for a reason. Please consider your strategies when moving forward". The most idiotic thing I think a dev has ever said on a forum ever. The combat was designed so that you can't use an interrupt because you're in mid animation? Really? What's the point of having reactive abilities anyways?
I know people who are quitting because of the things that the devs have said on these forums. 2.1 seems to be adding a lot of new content, but square's idea of a scripted pattern like Titan HM for a boss fight is insanely boring, and doesn't give me hope for future boss fights.
According to OP they should remove all leveling method since I find them very Boring. And don't tell me i shouldn't play the game cuz i hate leveling . I might hate leveling but i love boss fight and farming for loots. And leveling allowing me to do that but leveling itself i find very boring.