...You've never played an MMO with this kind of feature have you? I've seen queue times upwards of 3 hours on wow.
You want the issue fixed? Go play a tank.
That's actually a good idea, and in line with correcting instead of just punishing. They would have to speak to each other and explain why they think that they should give up, instead of just leaving silently.
Easy fix: when calculating the amount of quits, add to it the amount of times said player has been kicked in the same amount of time. I doubt that anyone would be that unlucky as to get kicked by trolls more than once in a short time.
That will be solved after the coming changes to the DF.
It seems that you have a problem with the DF then. You should expect new players there, many veterans usually have their own groups or go with premades.
Again, it seems that you have a problem with the DF. You should expect people from all ability ranges.
That's not needed at all. The game is not balanced around having to look a guide prior to try an encounter. Some people might find it useful, specially if they have a hard time with pattern recognition and the likes, but it shouldn't be required. And much less on the DF.
And if investing 2 minutes to explain it if they really need it it's too much for some people, maybe they should reconsider why they're playing an MMO and why do they go with strangers on the DF. I usually explain tactics if there's someone new and I've never had a single issue. And I can tell you more, I usually enjoy more those runs with new people as they try to learn and, oh my, it feels good when they finally succeed and you know that you helped them in doing so. I prefer it way more that running into a party of assholes, even if we don't wipe. There's a lot of experienced and geared players that are just awesome and fun tho, and I've run with a few of them too.
You don't need food unless that character is seriously undergeared. If that's the case, and as I said, it's going to be fixed.
Going to be fixed too. Anyway, there's many ways to make money (and no, crafting is not the only one, try looking at some dungeon drops). In any case, you shouldn't expect to find flawless runs in the DF, and you shouldn't use it if you lack the patience and/or money to help people.
If the devs gave us 80 mins, then yes, we can and should use those 80 minutes if we need them. Again, it's the DF, not your premade speedrun party with DL gear.
Considering that almost every point that you mentioned has to do with you (and many others) not understanding how the Duty Finder works, and considering too that a lot of those same people just leave without even trying to tell others what they think they could improve, yes, I think that a harsh penalty for recurring quits is needed.
None of those points are to do with me, i help everyone.
People who assume otherwise in DF & elsewhere on the other hand i dont bother with.
Being that i help people i know why people leave or RQ just by looking around. because if i went into DF to win I'd do the same, Thankfully for you guys I dont.
This game seriously needs a votekick feature
Ya know, I'd really just like SE to allow you to "replenish your ranks" while in a trial. It really screws people over, I imagine especially DD's who will have such a long wait again, if someone does that.
I'm against longer lockout intervals.
Why?
Because in some groups you really really know it's not going to work and can't do anything about it.
I did an Ifrit HM just yesterday. Most of the group obviously was pre-made. I'm playing a bard, so yeah, I got an easy job at Ifrit. But, I also cannot do ANYTHING when players are just playing not well enough for the fight.
In that particular group, one of the healers, a white mage, obviously didn't know about Cure I. He casted Cure II all the time, resulting in him being at half his mana bar with Ifrit barely 10% of HP lost. He also stood frequently in charging Ifrits. In three tries, we always wiped because tank went down after the nails. I then quit.
It was obvious that the healer didn't know his class - to start explaining that, even if he listened, would take a loooong time and an even longer time for him to play better. Also, when people stand in plumes after the third try, AFTER one has explained the pattern to them, they are really not ready to play endgame content. Same with stun-bot paladin: if he is unable to stun the eruptions (continuously), either because he has a bad connection, is too slow or is not content to just auto-attack until it's his turn to stun, then it's quite clear that the group will not kill Ifrit - why stay then indefinitely?
A 24-hour lockout would mean that a lot of people get punished for something they cannot do anything about - bad players and/or bad connection.
I learn some of mistakes by being told by other players, some through experience, but you quitting ensured that WHM didn't learn about freecure for yet another dungeon. You didn't help them improve by quitting, and ensured that next time they queue they will make the same mistakes with a different group. Even if you aren't willing to stick around, you should be willing to give some positive advice before you quit in a situation like that. Maybe it won't help that run, but it will help later down the line for them.
Second: re patterns. I don't learn simply by being told. I learn patterns like that by experience (and only then sometimes do instruction help). You can tell me the pattern to your hearts content, and it won't mean anything to me until I try and see it and experience it myself, and it clicks. Sometimes this takes a good 20 wipes, sometimes 3, sometimes 1. But then, once I do get it, there is no problem. So the unwillingness to wait for those who learn by experience and take a longer time, is also part of the problem.
Most of the time if you explain something, they don't get it, you keep trying again maybe 10 times, then explain again, suddenly it all clicks. So the assumption here is that "if they don't learn as fast as I did, they won't learn", which is simply false: everyone learns at a different pace and through different means. For all you know another 3 wipes and tips is all it would have taken. Maybe not. But the assumption is the problem. It took me probably 25 wipes before I understood titan. And had that one group not been willing to work with me all the way to the end, I never would have gotten it.
I somewhat agree with the latency problem, but not entirely. I have intermittently dealt with bad lag, and it has taught me to better anticipate what is going on, and I can work around it, but that takes time and experience..
I wish something more would be done. I remember doing Ifrit HM and god forbid there weren't a Black Mage or Summoner. Wouldn't even give the group and chance before a healer or tank would quit. Even when you assure people that it is possible to do without an aoe lb3, they don't want to hear it. Usually just get the general response "It's only 15 minutes, I'll take the hit" and that's even if you're lucky enough to even get a response without them leaving first.
Only if they make it so that if you get "ragequit on", after 3 times you aren't allowed to join up for that duty for 24 hours. Too many scrubs who join Titan (for example) who are still in full AF with lowbie off pieces. Also, there are too many scrubs who cant dodge, and get hit by everything, and keep re-queuing and ruining it for everyone else.