Originally Posted by
Drkdays
The more dps options a healer has available to them the more it is expected until it finally required for healers in savage to focus mainly on dps while the bare minimum healing becomes required, and then the focus on healing shifts for the entire rest of the game from 1 to level cap that healers must focus on bare minimum heals while focusing MAINLY on optimizing dps until healers are no longer healers because get ready for that end-game content where it's required now or be knocked flat when you get there. They are dps with heal options.
All because of a minor shift at end game. It's exactly what has happened with WoW. It's all about maximizing all subskills. WoW has reached a point where the leveling process doesn't even matter anymore; it's how quick you get to max lv and start getting that perfect dps gear for mythic, dps gear for tanks, and healers, too. The game itself now ONLY cares about mythic raiding or mythic + and that's a sad fate for what used to be such a fun journey. One that SE is wisely avoiding.
Does savage content matter? Yes, of course, it's the hardest content with the most skill requirement and some of the best rewards. Should savage content direct the entire game? Absolutely not. What a corn-filled ball of poo that'd be. Claiming savage content is the be all and end all is idiotic baiting with so little truth that it's a corny idea barely worth acknowledging.
It's the game as a whole that should direct how healers heal, not just the very hardest content, and SE has proclaimed that healers should never feel mandated to focus on dps output. People asking what my savage stats are have it backwards. Not everyone does savage.
Healers heal and that's all that should be expected, for the sake of the game. Are there downtimes? A few. So throw what you can and buffs before added dps, and be glad there are dps options at all.