The point was to be like v1
It is x)
The wait wasn't fun for sure, but the FATE were "legacy" lol. You had no penalty dying so it was still fun.
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This event has made me realize that large scale PvE battles are probably the thing I enjoy most about XIV.
It makes me wish they'd release even more battle content like tougher hunt marks on a regular basis.
I would have liked to seen the whole Dalamud Falls scene at the end.
There actually was none in 1.0 - when the time 'ran out', players were just automatically disconnected from the server with a 'server has encountered an error' message and were booted back to the launcher page, with the login fields replaced automatically by a banner that linked to the 'End of an Era' trailer on the SE Youtube page, there was literally no "Dalamud falls" scene in the actual game itself, it was out of game players saw that. It was still amazing though either way.
I loved the event
chaos and hectic its like 5 fates and there's both earrings
waiting for the NPC to pop is the real grind
Whatever scaling they have is too much for two DPS. While there appeared to be fewer adds when two of us were in the instance the boss was still one hit and your done with a huge health pool. Just a guess but I would say they scaled things for an 8 player group on the low end although 4 may work.
Not sure how relevant this is at this point, but it still seems the most people are stating that the recruiter NPC has a cooldown of ten hours after the the three hour event window ends. However, I had noted yesterday that he spawned at around 1PM EST while I was still at work. Didn't expect to seem him come up at all when I finally got logged in, but as I did so at about 7PM EST the NPC actually DID spawn, only three hours after the last spawn window would have ended. I still don't like the fact it despawns at all, but this does indicate that the event occurrences aren't as infrequent as many had been led to believe.
As for the event itself, it was definitely as chaotic as others mentioned. Even though I got killed off a few times by some cheap shots, it was still pretty fun though, and I managed to get both sets of earrings. I can only imagine how much more hectic these city-state invasions were back in 1.0 though lol.
Hm you may be right. But if people already land in nearly empty instances then the feature seems to not be functioning that great either. If they had it there all the time people could at least try when they want to and should still find some people to clear it.