Originally Posted by
Amineri
I'm not trying to say that classes are getting artifact armor (whatever that is, I presume it's some FFXI reference, which I never played). I'm also not saying that this is an exact repeat of a previous system from a previous Final Fantasy title.
All I'm trying to say here, is this : color intrinsically has a meaning beyond aesthetics in at least some of the Final Fantasy universe. The development team is building upon this, creating a system in which colors are in some ways associated with stats.
(edited out parts for length)
On a side note, SE has clearly made the following color-to-element associations within the game, from day one:
Purple : lightning
White/light blue : ice
Red : Fire
Green : Wind
Tan/Brown : Earth
Blue : Water
Color here DOES matter.
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On a side note, I hope that SE does expand on their selection of armors and colors available within the classes, simply by adding more recipes/options. Given the sheer size of the 1.19 patch, I'm not really surprised that the new recipe selection first released was a bit skimpy, and am looking forward to more gear coming in 1.20.