I miss each class/job having 3-4 distinct auto-attack animations as opposed to the same one over and over again...
Three auto-attacks were each unique to themselves and the fourth one was for critical hits.
Printable View
I miss each class/job having 3-4 distinct auto-attack animations as opposed to the same one over and over again...
Three auto-attacks were each unique to themselves and the fourth one was for critical hits.
1. I miss the extent of immersion from events released in patches or subpatches. When a new event is released we would not only have the event, but also numerous Lore articles on the lodestone, and this would be accompanied by the Devs roleplaying journalists from the 3 Citystates newspapers in game or even roleplaying Scions.
2. I miss combo's having timers and thus having weight. The current combat system makes everything seem like a basic attack.
3. I miss that weird arcanist weapon from version 1 whatever or however it was supposed to work lol
4. I miss open world dungeons. The world feels too constricting with dungeons locked away in instances. I'm all for progression/story based instances but it would be awesome to have field zones of all the dungeons too. Not just bland open dungeons for the sake of it but some purpose: Poppable NMs? (Give Linkshells/FC's more activities to add to their event schedules)
5. Coerthas. A tricky one. I like the theme/atmosphere/politics it is striving for now. But would like to see the 4 remaining parts in some form irrespective if they are totally destroyed. I assume Western Highlands will be expansion pack content given its landmarks were all named after dragons (Ishguard v Dragons etc)
Its funny a Dev hasn't even commented on this thread, I think they've forgotten about us 1.0 veterans, if they don't take notice its obvious this game won't bring back the things we love and miss. This thread exists in hopes that someday we will have what we lost, but better done and polished. The people saying give this game time and things can change obviously don't realize, 2.0 doesn't leave room for any big changes in battle system, because the devs made a game that revolved so tightly over a spammy system, that any change towards the 1.23 system would result in having to remake 2.0 and we'd end up with 3.0.
1.0 was easy to change because it was so open that anything they could put in would work, it was more versatile because it didn't have so many features that relied so heavily on each other, each and every part was independent and unique, which gave room to many possibilities of hopes and dreams that could of been but lacked the power engine wise, all we needed was a better system capable of handling bigger content and hardcore mechanics. 2.0 can get more content, but they really can't change one system without having to change the whole game.
This is my concern in regards to sticking so strictly with the trinity roles. Adding more classes and jobs is going to become increasingly difficult without just making a clone of an existing job or class. I mean, where would something like a Red Mage or Dancer even fit without completely bastardizing the job?
http://www.youtube.com/watch?v=Oquox8Wnag4
This. Just this.
i miss getting in a group and when you completed the group you didn't have to queue back into df again and sit and wait to form a party again. too bad it doesn't allow you the chance to keep your group when you finally get with a good group in df after you finally get a successful run after waiting for hours/days to get in one.
i never thought i'd say this, but i do miss the days of shouting in ul'dah for a pug. you could switch people in and out and run for hours on end. now the only way you get that is a static or speed run groups.
i must also say the original crafting, gathering, and thm. coerthas from 1.0 was probably the most loved area in any mmo i've played in the past graphically.
biggest == 1.23 combat system
followed closely by inventory/bag system (single list with auto-sort)
real sense of community