Originally Posted by
aveyond-dreams
The content that drew me to this game is battle content. If it has nothing to do with fighting, it is unlikely to interest me or get me to chase after a reward unless it has something extremely sought after at the end of it. This did not hold for Ishgard Restoration for the most part. This also does not hold for Gold Saucer. Gold Saucer activities are jumping puzzles and minigames, not fights.
You cannot sell me a sub on minigames alone. Thank goodness I have an army of alts and a backlog of gear to collect, otherwise there would be no justification to stay subbed beyond the first month of these earlier patches that lack relic/exploratory content.
Adventurer Plates I fully support as they are a good avenue of player expression and do not have the massive accessibility issues that Housing does, and are likely to appear at the start of instances moving forward like they will start doing in PVP in 6.1. They are not as pointless as stickers, nor are they as limited as most fashion accessories, who I remember got over 30 minutes dedicated to them in a Shadowbringers live letter once.
I am thankful that patch 6.1 will be giving me at least something long term to do in the form of the new PVP gear at the end of that grind, but I see no reason as to why things like a Deep Dungeon or the first step of a relic *must* be delayed for so long after initial launch.