while we get the FANCY SUPER DOPE ((((SAVAGE)))) title don't kid yourself is just coils difficulty not 1% top notch raid, it never was meant to be anyways but gordian was a mistake and the developers knew. Only thing I agree that at the beginning gear was gating stats and that caused most of the difficulty. expect it wasn't. even after everyone could get their hand on the best gear possible tanks healers had to still give every ounce of dps possible to meet the dps checks, if anything gear only allowed tanks and healer to dps more not the other way around. that's why we don't have anything close in dps check on the next 2 tiers of alexander and we will never do, like I said (savage) isn't " coil savage" this savage is what coil was don't lie to yourselves. damage is the best mitigation is also another stigma from alexander, that's not true it's just bad design fight admitted by the team coils didn't had this "enough dps will skip this deadly mechanic" and it all depend on how they design the fights.
that's not to say I'm saying thank dps and healer dps are not needed, Because we know they do matter. but lets stop with semantics, what it's not needed is the extra 5% tank dps damage or we wipe > a actual tank who know how to properly mitigate support and dps. which is what I'm saying to both of you, that scenario probably hopefully doesn't repeat again it wasn't fun for us tank it wasn't fun for healers and it just killed the raid community which was strong on the good old coil days.
tldr: tanks dps is important but not the so much that you need that super extra 5%
