I'm not saying it isn't a bow harp... I'm saying it's stupid.
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I'm not saying it isn't a bow harp... I'm saying it's stupid.
I know you don't like the whole fantasy argument, but you really are going too far into the reality of it. From a series that had the Buster Sword and the Gunblade in the past, I think we can afford to overlook the little realistic details of a transforming bow mechanic so long as it's convincingly designed.
I will admit that it doesn't need to be 100% physically accurate. I just don't think they should be trying to create a bow that transforms when the outcome is so bad... and the clear alternative is to just carry a harp and a bow.
It's like the joke about Astronauts and Cosmonauts.
When NASA started conducting experiments in Null gravity they came across a problem with ball point and fountain pens not working because there was nothing to draw the ink out and on to the surface of whatever you were writing on, so NASA designed a pen that could write in null gravity, upside down, under water and costs thousands of dollars.
When confronted with the same problem, the Russian Cosmonauts all started using pencils.
Yeah, I can see where your coming from. To be honest I wasn't expecting a bow-harp, but I'm curious to find out its finer points. As for an Artifact weapon I was expecting something along the lines of this. Still, we gotta be more open-minded. If it sucks then we have all right to complain, until then we should save are comments on its functionality till after we've tried it.
Eventually you just have to question their ability to fix a game when all they do is mutilate it.
-Crafters are all now materia users (more or less)
-Game will be repositioned as a gear grind
-Player-run economy compromised by handouts
And now this barcher debacle, setting up the premise for new tools/weapons not having their own class. Barcher defies the rules of the game and creates inconsistencies and confusion. Not only does it deprive players of a reasonable sense of progression, but it doesn't even begin to make sense with respect to the entire foundation of the game.