But what if they implemented a collision type of jump? I run into a small ledge, I climb over it? It's not that serious, a change code (which is not minor, I understand) but it's just a change in code none the less.
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It is a gil sink and it makes you think about your actions. Look, dying once doesn't break your gear but repeated dying with no repair will. And if the gear is your rank or below, doesn't gear not deteriorate as fast? Really it's a great penalty for those who's gear is the wrong rank or class. It's a great penalty to those who act careless. It's a great way for crafters to make gil.
Plus if you play the game right, you get lots of gil. And a working economy only helps your pocketbook.
sounds like it would be too dificult to balance. what constiutes which gear would break upon death? is that AF armor you worked 4 months for just going to break if you die, requring a ton of gil to repair?
just saying that a nice xp loss penalty is dificult to beat. even if the game did not change at all and they add xp loss upon dying, it would transform the battle system. players would act as teams from here on out to ensure they don't die, or die recklessely.
It really IS worse than SP/XP loss for the player but it's better for the economy. I'd rather have SP loss but the community doesn't seem to want it. But no one can seem to give an equal penalty that they are ok with. This, I believe, is it plus gives the crafters something more to do.
i think a zelda-style jump would do nothing to stop the players whining about jumps and cartwheels. it would just encourage players to scream "we want a real jump". it would probably be a waste of development time as far more serious issues need to be worked on, are my thoughts on this.
lets fix the game and then see what they can add to it. i think this is the logical step.
actually no, XIV is done on crystal tools, if the implement XIII jumping there is probably a lot they can copy over.
There are little plateaus all over the place often times with only way up onto them. And part of the fun of exploration are finding little shortcuts to make your trip a little shorter.Jump is a matter of convenience.
We need features the casual player likes first, some of those were in XI, some of those are standard things other games have. And usually its things that lean away from making you feel like you've lost progress when you've made a mistake.
You know what would be really cool? If you died...that's it. Your character is deleted.
It would both instill a sense of fear of death that everyone wants, and would also add to that whole immersion/realism thing!
I see no flaws in this idea whatsoever.
I am adamant about 0% break. I am soft on the Break On Death items. By items I mean accessories. Certainly AF would not break. But a special NM drop could, say a +4 INT ring. For example lets call it Diamond Ring (sound familiar hehe) with two versions (forget +1, +2 for now): Diamond Ring and Diamond Ring (B). The "B" is for Brittle. Diamond Ring drops are rare but Diamond Ring (B) is less rare, just BOD.
P.S. I see what you are saying about AF. AFs could be special and not go below 1% or not break at 0%, just lose stats. Hard to think about before any AFs are released and the gear situation is fixed. Obviously this plan needs working out, I am just trying to give alternatives to SP loss.