Originally Posted by
Farah
My static group does just fine with our setup, even if it isn't the generic party. We get past turn 2 and 4 no problem. Party set up doesn't matter as long as you get along with your static. Who cares if we do turn 2 with 3 healers, 1 tank, 2 bards, a monk, and a summoner? We have no trouble switching to rot method or enrage. My static is also really flexible, so anyone can switch to any jobs between turns, and it still works out. DF parties don't determine how a party should be fixed up. It just takes players willing to work together with what they got.