Either change skills that give magic only mitigation, or make a telegraph
Most would say its not really a problem because in most content its really not, but why in gods name would you put this kind of thing in a savage. And the argument for currently seeing whats what being "If it looks physical its physical, if its magic its magic" is complete BS. I've seen enemies divebomb the platform with their bodies and do either or without any sort of rhyme or reason, and the standard raidwide aoe in P1s https://youtu.be/FssBYFpVpR0?t=62 is Physical damage when its clearly a magic looking dark attack. I just don't want to feel like Dark Missionary and Dark Mind are useless in certain situations and have 0 way of knowing whether it is or isn't. Either show a dumb little icon over the enemies castbar (a red sword, blue mage hat) or get rid of magic mitigation altogether. Part of me feels like adding physical only damage would be cool as well as it would make tanks think more in depth about what to use per-fight, however for now we're just stuck with Base Mitigation, magic mitigation, and VERY few singularly physical mitigations, which is dumb. At the VERY LEAST make the skills that are magic based mitigation similar to the skill Feint, in which it mitigates 10% physical and 5%magic, but flip the script. Change Dark Missionary to mitigate 7%magic and 5% Physical, and Dark Mind to 15% magic and 10%physical. (Also what is up with the lack of consistency with translations? Missionary obviously states that it lowers magic damage received, however Dark Mind states that it lowers Magic Vulnerability?)