I too enjoy being able to go back and do the content in 4 years without obstruction because the content is not reliant on a lot of players presently doing it to be completeable.
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I was just thinking this. Leading up to Endwalker's launch, I recall a lot of people voicing their concerns about XVI eating into develop time and resources. Hard to argue against that notion given how hollow Endwalker has felt. What's more worrisome for me is if the A team remained on XIV because that means they released stuff like Island Sanctuary in the barebones state that it is thinking people would love it.
They could just go ahead and buff things properly once a new expansion launches to avoid this issue. Making it so content is stale while current so people can more easily farm it in the future is... not a good argument.
There's a reason MMOs have been in decline. The genre will probably never die, but a lot of people have gone back to preferring things they can do solo while having the option of bringing other people along. This is one (but far from the only) reason you'll find so many people that don't bother to engage with group content in FFXIV - they scratch that particular itch with a Souls or a Monster Hunter. Even Blizzard, the train wreck they are, has noticed the trend and (after hilarious amounts of resistance) begun providing a plethora of options for solo-focused players.
Not sure if you are in support of or against short grinds. I am against them. It looks like you might have misunderstood my post.
Maybe you were not there. Myself and a tiny minority of other people both in and out of the game were some of the only ones positive about eureka when it was current, I was almost fighting a one man battle on these forums in support of it. Almost everyone booed that I liked eureka and thought I was trolling to say I liked it. Now suddenly more people are positive about it in retrospect - years after the fact, after seeing the alternatives.
A lot of people just simply like being part of a world in the grander scheme, regardless of whether they elect to partake in the content or the game in a grouped or solo manner.
However, frankly speaking, Xirean is not wrong. Parts of Bozjan Southern Front were so woefully poorly future proofed that they actually needed to go back and hotfix in better rewards, just so people could actually progress their relic. e.g.,
Neither of these is anything to gawk at or weren't at the time. Sadly, content such as exploratory content always has this possibility. Even more sadly, is frankly, if you were behind or playing catch-up with the relics on Shadowbringers, then it was a fairly abysmal experience.Quote:
FINAL FANTASY XIV Hotfixes (Feb. 15, 2021)
・ The number of loathsome memories of the dying obtained upon completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 1 to 5.
・ The maximum number of Bozjan coins that can be obtained from personal spoils in the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 26 to 100.
・ Completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front will now reward mettle and Allagan tomestones of revelation or experience points.
That is rather disappointing. Another 1500 tomes. Yes Eureka had its flaws and Bozja had its flaws, hell even the HW and ARR had more engaging content than what we have now. Unless all of the "content" is back loaded into 6.45 and 6.55 this will be the laziest and worse relic in ffxiv history.