Welp, that's the job shelved until 4.05 at the minimum.
To be told "Sam is DPS, you are utility. You bard with spear now" is absolutely not how I think most of us were expecting a first official comment on it to go.
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Welp, that's the job shelved until 4.05 at the minimum.
To be told "Sam is DPS, you are utility. You bard with spear now" is absolutely not how I think most of us were expecting a first official comment on it to go.
Especially when the evidence suggests BRD is now better at both. haha
To add insult, they gave us more SS gear on top of our SS gear. Dropping the class after 3 good years if they don't fix it on savage release. I'd like to meet the idiots that handle itemization of gear because I have a few choice words for them.
Very true. If I want to play utility I would have mained NIN or BRD already =*= Who would expect a spear to deal such a low dmg.
Why the hell do they have to change DRG concept? Do they want all of us to change to SAM or sth? But I don't like them all that much. This is sad and... idk what I should play anymore. >.>
Keeping eye from degrading and taking some of the skill speed off our gear would be a nice cautious change. Do that then see where we fall, that will hardly shoot is to the top and would make our mechanic (which degrades and has no gains from ae unlike most other classes) more enjoyable. Changes to mirage animation and Dragon sight range are more quality of life.
Deltaverse 2.0 and 3.0 are really great fights for maintaining LoTD and tax all DPS evenly!
I feel like the DPS ranking should be like SAM, MNK, DRG, NIN.
Just because DRG has less utility than NIN but more utility than MNK.
But right now DRG has less dps & utility than NIN. Just not right.
First time poster, been playing DRG for a while and here are some suggestions I think would fix a lot of the DRG issues:
1. LotD management needs revision. I suggest having dragonfire drive provide dive ready also and would be willing to have mirage dive nerfed to 175 just to balance out the initial opening burst. This way it is easier to enter LotD closer to opener.
2. The eyes need to be permanent as well as the Dragon gauge. Here is how I would suggest you lose eyes:
-Lose 1 eye when BotD drops instead of all eyes. This way you want to be careful with your BotD management but the penalty is not to severe.
-Lose all eyes when you die.
-Lose all eyes when entering a new raid, trial or dungeon or exiting it.
-Lose all eyes by spending them on LotD.
This eye management is not OP because you need to use and plan your expenditure constantly and consistently. If you hold them you are losing new potential eyes and DPS in the process.
3. I would make Geirskogul and Nastrond AoE work like in PvP. With higher damage to the first target and having diminishing returns on the other ones. I would streamline it to 250 and 350 respectively. They should not be our primary AoE tools and get very rarely used that way.
4. Talking of AoE rotation, the 5 second added time to BotD from the Sonic Thrust combo is an awesome idea. I should not be penalized in my BotD management because I want to switch to my AoE combo. In fact, I would gate Sonic Thrust behind BotD the same way that Fang and Claw and Wheeling Thrust are.
5. In regards to Dragon Sight. I understand that the short range is meant to be used with melee DPSes but the payload feels weak for the amount of mobility management that requires. I would buff the Right and Left eye to 15% and 8% respectively. I mean it is still gated under a 120 sec cooldown.