Originally Posted by
Glasya
That's a nice sentiment, but this is an MMO: people are voracious in their appetite for new content, and there's a very real maximum threshold for quality in a system so tightly constrained by netcode and latency.
If it comes down to a zero-sum game of quality vs. quantity I'd rather have the latter, at least if I'm expected to interact with the final product for an extended period. Neverreap taught me that lesson; I'd sooner drink bleach than run that dungeon ever again and the more dungeons there are to dilute the roulette pool and lower the odds of that happening the better.