Originally Posted by
Kes13a
it is a balance and there could be some culture involved as well. I am not saying QoL suggestions are bad to a degree.
secretive yes, I think their preference is to simply not give things away. how often, in many games, do off hand utterances get nailed down as hard facts by the playerbase as expectations? saying "its impossible" I think can be often translated as "we cant do it now" take the starting inventory in WoW, for years it was "impossible given the code and how its built into the game" yet one day, it magically increased in size. So I dont look at it as an outright falsehood, but more along the lines of "we cant do that in the present system" and they note it down as something they they can look into once other changes come into play.
people will demand unreasonable things anyway, thats more a human thing than a dev thing. plus, if they are doing something innovative, they arent going to tell the playerbase because the competition is looking for innovative ideas too. so its a double edged sword and if in testing, it doesnt work, then the playerbase is up in arms "but you said...."