i test it several time of course ._. i was as astonished as you. Can't wait for the dummy trainer in 3.2, will be perfect to test out some stuffs
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i test it several time of course ._. i was as astonished as you. Can't wait for the dummy trainer in 3.2, will be perfect to test out some stuffs
Greetings,
We understand that machinists feel the timing that certain actions flash when triggered by another doesn't feel as fluid when compared to other jobs. In Patch 3.2, we're planning to address this by adjusting the timing of the icon flash for certain actions.
I really hope thats not all that's being adjusted, while I do appreciate it, it's really not the top of my list of what should be adjusted/buffed about MCH.
It is for me! By far my biggest issue with the job right now is that I don't know whether Slug Shot or Clean Shot have proc'd or not, and either have to stop and wait to see if the icon starts flashing, or continue spamming Split Shot, either of which is a huge DPS loss.
True, but it still won't make up from the DPS lost by BRD's reset ability with Blood Letter vs nothing, stronger Emp. Arrow vs Gauss, or stronger DoT's that only pull ahead when under Hypercharge, but Sidewinder does far more for 60s vs 120s. Essentially the only thing that pulls ahead is the burst of Wildfire, but given that they can do more for longer and faster, just having more concise procs on Slug/Clean really won't do anything except maybe a 50dps bump. And as a main MCH, I'll be beyond disappointed if this is the only "Change for more consistent damage."
Yeah, it's a nice and much needed quality of life change, but for most of us this is a 0% increase in DPS.
When comparing classes you have to assume they are both being played perfectly after all, so I'm looking forward to see what other meaty things are in store for us in 3.2.
I swear to dog if they fix the mch procs but not the blm ones I'm gonna kick some lalas!!!
Although it's not going to help with mch Dps, It's very much a qol fix that id welcome. It still keeps the requirement of being situationally aware but it's a bit more leeway on it.
It'll still be nice to give mch a bit more of an identity though, make ammo more influential to more abilities or turret interaction for more dps
A self heal would be nice. Waiting on 3.2 to see if this is added.