I agree. There's no shame in falling victim to cute, evil bunnies lol.
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If no one moves, he will never attack. We stand still until our tank is ready and gets its attention before we move.Quote:
1) have everyone complete the boss CS (if you or someone exits early you may find them at your feet when you get out of the CS)
How long until 1.19?
Because I imagine that the job system along with the stat revisions will play a huge role in a lot of the current issues that have arisen from 1.18. At least I certainly hope so, anyway.
I agree with none of the points in the OP.
1) Optimize your character, conserve MP during fights, use ether, etc.
2) The point is that your CON doesn't start at max rank. You gain these raises as you rank up and each one is an improvement. I would have thought that would be obvious.
3) They're already working on this so it doesn't need mentioning.
4) We need something to spend our gil on. Gil before 1.18 had very few uses and there was massive inflation. Repairs need to cost. We also need a real consequence of death. The current system reduces inflation, increases the appeal of DoH to players, gives death some meaning, and increases the need for party play by making Raise more appealing.
5) Plenty of people can already complete the R45 dungeon. My LS must have completed it a dozen times by now. go to bluegarter.guildwork.com if you want to see videos. The dungeon requires some organization and strategy. The learning curve on it is perfect. It doesn't need a nerf.
6) Relating to point number 5, our gladiators don't seem to have any trouble keeping aggro.
Blah, Blah. Blah Adjustments are still coming. wait for them before you shoot yourself.
The very fact that the dungeon has been cleared multiple times proves that it is not broken. The game does not need to be easier. You need to get better. You seemingly want things handed to you. I find it absurd that you think having to 'try multiple times' to clear a dungeon is a bad thing. I would have been extremely annoyed if anyone had cleared DH on the first run.
1) Cure costs are awesome. It gets healers to think about what they're doing instead of mindlessly spamming heals every few seconds, regardless of who is hurt. That is, what I think the primary concern was... to make players define party roles, and this MP cost to Cure does exactly that for Mages.
2) Why do the raises need to be on separate timers? Are people in your party dying that frequently? If so, then I suggest being more mindful of point 1, and thinking about your healing, rather than fashsmash the keyboard in the hope of getting a good result.
3) 1.19 Fix - until then, ignoring the bitching.
4) Fix gear yourself, or get a friend to fix it. All the mats are free through DoL, or cheap from NPC. This isn't even an issue.
5) Another person calling for a nerf because they're unable to play the game lol. You know those single player games, where you get stuck on a point and can't progress unless you figure out how to beat the boss? Well, this is just like that... lol. Figure it out... don't try the same retarded strategy twice if it doesn't work. (Pro-Tip: Face the boss away from the mages lol) #6 If you run passed all the mobs then it takes 8 minutes to reach Ogre from start. After a wipe, still takes about the same time. Why not just run out of the instance, then back in again?
6) lol, GLA enmity rocks now. Try using other skills like Disorient, Invigorate, Comrade In Arms. If you're a mage, stick to Cure 1-2 near the start of the fight to give the Tank a sporting chance. Also, get tank to equip Accomplice so he can reduce your hate. Also, equip Chameleon on yourself for those tight spots.
All in all, useless post... but, haters gonna hate.
I wish every piece of criticism didn't come with a seemingly mandatory comparison with 11.
This is 14, and it is a different game. The reason most of us are playing it is probably because it is not 11. If changes are made with 11 in mind, we're just going to end up playing a graphically enriched version of 11, and I for one do not want that.
This isn't a dig at you, Dubont, yours is just the first I stumbled upon with a comparison.