Originally Posted by
Dillia
Not sure if this has been sugested yet, but how about making crafting be a gill generating profession. Have an item in each tier (1-5, 6-10, 11-15, etc.) that has no use but to be vendor sold for gill. (and returns little EXP to discourage grinding) They would use a logical amount of materials and sell for a reasonable amount. Not so much that you can become a gillionare from an evening of crafting, but enough to both justify leveling a crafting profession and offset the cost of some materials. Example:
Alchemist lvl 5 -Toy Ball
2x Latex
1x Hempen Yarn
1x Earth Shard
Produces Toy Ball, can be sold to vendor for 50gill, 100gill for HQ.
Edit: To discourge RMT abuse, these synths must be done manualy, no rapid synths allowed. Also, there could be a limit on how many you sell per day. The Toyshop owner only needs 10 Toy Balls from you per day.