I find it weird to bring in Fafhogg when they already have them in this game. Strange choice indeed.
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I like that they're not just focusing on the main story of FFXI. My fondest memories from FFXI aren't watching the story cutscenes, they're all the wild shenanigans I got into out in the world like Fafnir Spike Flail wipes. The more of that they put in the raids the better IMO.
There's at least one third party launcher to minimize your need to interact with PlayOnline, which is universally agreed to be terrible. It has some charm and novelty to it, and I think the game's worth trying at the very least if you can get past the fact that it's a PS2 game from 22 years ago at its core.
Jeuno is not an important area in terms of storylines really (maybe a little bit in WotG). However, it's always been the main town where players gather and has always been an iconic part of the FFXI experience. Getting to Lv.20 and making the dangerous run to Jeuno was the first big milestone for everyone. It's the only city that can take you to each other starting city via boat, as well as being connected to various leveling hotspots like Qufim Island, Kazaam and Garlaige Citadel. Jeuno is where you get your license for your chocobo as well as for the boats themselves. Even after 22 years, A majority of players still afk there to sell various items in their Bazaar. It was so popular early on that they added a bazaar tax inside of cities, so everyone would go to Rolanberry Fields right outside of Jeuno to sell their items. It became known as "Rol-mart" for many years until the tax was eventually removed and people went back to standing afk in Jeuno. Before the yell feature was implemented you could only send messages to the zone you were in (yell shows your message in every major town). Due to this, most people making a party for events or exp would do so in Jeuno since you would have the majority of a server population there and the most exposure to your messages.
I wasn't a fan of the idea of needing to pay more money to have more characters, so because I wanted to play around with all the jobs available at the start, I had to keep remaking one or two characters--it's been a while, so I don't remember how many I was allowed to have before I had to pay for more character slots. The combat in FFXI threw me for a loop. Turn-based combat in an MMO is absolutely wild to me, and I want to play around with it some more. Aside from having to deal with PlayOnline, the other thing that turned me off to FFXI at the time was having to play a subscription for it, along with FFXIV (which I was playing more heavily at the time, so I didn't spend a whole lot of time in FFXI) and not knowing where to go. I felt that game's age down to my very soul, and it indeed took me back to the PS2 era. When I try it again, I'll have to get used to not knowing where to go next until I figure it out.
The wiki's a very extensive archive with guides if you want something more guided.
https://www.bg-wiki.com/ffxi/Levelin...ntent_Guidance
Having the wiki while playing is pretty much a requirement lol.
I remember the days when we printed out stuff from old forums like killing ifrit, ffxiah, alakazham etc.
11 isn't a handholding game like 14, you dont have quest markers. NPC are generally cryptic on what you have to do for a story mission and side quests are generally a waste of time, you dont get exp rewards or anything.
It's a very different game made for a different era (pre WoW).