JP latency seem like EU latency ... Look at 40 second on this video http://www.youtube.com/watch?v=eVEiHcHTFZU#t=0m41s
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JP latency seem like EU latency ... Look at 40 second on this video http://www.youtube.com/watch?v=eVEiHcHTFZU#t=0m41s
Are you serious?? Do you want me to link the video in question? Here: http://youtu.be/JR_hIFlwnyA
The lag in the US videos can't possibly be for the same reason?? OR maybe..here's a clue..perhaps everyone has latency because the server is junk and the game is so poorly optimized. Every. Single. Player. Has. Latency. Hilarious you bother to deny that. Just look at the video. They are running out from behind the rocks well before the skill visibly goes off. Are you watching the DRG? He/She is activating a skill from the front and running back behind the mob before the skill even goes off. How would that be possible without that "latency" we always blame. It wouldn't be.
My point is there is net latency, or lag. Our lag is worse obviously because we live farther away. But then there's the delay with skills, or with abilities (like Garuda's AoE) that are due to the game's shoddy hardware/poor optimization. That is universal. Everyone deals with it, and everyone learns how to play around it. JP has it. US has it. EU has it. That has nothing to do with ping, because I can do the same thing on my game as that jp player can on his/her game. I bet you can do the same thing as well, despite having superior hardware/inferior hardware. Saying JP players have no latency is just false. Some is caused by net connections, some is caused by hardware. We ALL deal with the latency caused by hardware, if that's the word for it, which has more to do with SE's hardware than ours honestly. The latency caused by net connections will vary by region.
Your tirade was silly, really. It's like you didn't even bother to think about what I said before you spit it out. Heck go to the JP forums and come back to me saying "JP has not latency". Bet they've raged about it the same as we have. Cmon man, seriously.
All the latency tears...they sustain me.
In the ten or so hours that I've spent so far with Ifrit Extreme I can honestly say I've only seen one `latency` issue that killed me when I was the equivalent of about 40 feet away from an eruption that still hit me. That is one eruption in all the hundreds now that I've had to run from and avoided successfully. Any that I didn't avoid successfully was due to my own mistake or lost gamble or the poor positioning of another player. I am not one to call BS often and quite frankly get irritated with people who constantly blame things like lag to cover for their mistakes. It makes me think they're incapable of self identifying their own mistakes and will therefor continually repeat them. That or they're just stupid. That or they're lying to save face.
Latency and lag or whatever is not going to be the deciding factor in this confrontation. It has nothing to do with the 13 nail phase which seems to me so far to be the ultimate and truest test of this fight on top of everything else about it which leaves little room for error and sloppy play. This isn't Ifrit Hard; it isn't a fight you need to farm and fight the RNG. You have to kill it one time for one weapon. Anyone who unlocks it and never defeats it will not have been defeated by latency, they'll have been defeated by Ifrit.
I wonder when they will learn the difference between latency, lag and animation lock...