Can I have your stuff?
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This only shows how little SE knows about its player base.
they could 10 fold the rewards, people will still not do it because they do not want to sit though those cs over and over again, its boring.
Only way I see it POSSIBLY working if you can cap weekly tombstones with only doing it once or twice a week. I really doubt SE wil give enough rewards for it to be worthwhile to the mass
Hrm ... from the preliminary patch notes for 4.2:
To ensure new players are able to enjoy the cutscenes in Castrum Meridianum and the Praetorium, all cutscenes in these dungeons can no longer be skipped.
Because this will increase the time required to complete these dungeons, completion rewards and Duty Roulette bonuses for these duties have been increased.
Eh ... not sure if it will be enough incentive to keep people doing them, but we'll see.
Personally I would have made it a solo instance that had various NPC's helping out, the dungeons themselves as they are now are bad and with current gear are a complete joke.
The idea of forcing you to watch cutscenes is a hilariously boneheaded idea. What if no one is new? What if new players don't want to watch the cutscenes? What if someone reading slowly doesn't finish the cutscene fast enough and gets locked out anyway? Were none of these a concern?
What were they thinking?
its possible that person you are quoting has a bad concept of time, not really rare with people having fun tbh.
It is very unlikely people will queue for it unless the rewards are really insane, we will see.
sounds like this is good material for avgn anyway. him reviewing ffxiv would be funny im sure.
Admittedly, it's nice for new players who care for lore.. but realistically those first time players will eventually come to hate the system that enabled them to watch the scenes to begin with.
There is one issue I see with this.
If the cutscenes are no longer skippable, yet everyone that's in MSQ Roulette has actually already done the dungeon once before... What's the point of making them unskippable?
These two dungeons should really, really just be overhauled into a lengthy solo duty, with Ultima being overhauled into an actual trial. In fact, the entire pre-Heavensward sequence should really be re-evaluated. It's getting really bad when all the general gaming enthusiast forums and websites I frequent show me that interest in the game is higher than ever (there's almost a literal army of FFXIV fans at ResetEra in particular telling people disappointed with FFXIII and FFXV to try FFXIV), but virtually everyone encouraging people to get into the game have to include a disclaimer that pre-Heavensward is poorly paced. And a lot of prospective new players are often quitting somewhere between pre-Titan and pre-Heavensward phases, and if they don't, they get super burned out after it all anyway.
Surely there's data that exists that would tell you guys exactly where subs lapse in regards to progress in the main quest.