Originally Posted by
Shining_Tiger_Excalibur
Clemency is for the most part worthless as OT or MT since it can be interrupted and has a 3 second cast time. You CAN'T use it as off-tank because the healers will beat you every single time with their (1.9 second) cast times. You CAN'T use it as main-tank because of the 3 second cast time, it can be interrupted, the enmity and damage modifiers for Paladin being the lowest will not allow you the time to cast it, and the healers will still beat you to the cast.
Paladin stances punish you entirely too much in savage content. You lose a GCD, your combo, aggro, dps, and mp JUST for 20% better damage reduction or an extra auto attack each time you switch. At the end of an encounter you will have lost perhaps 5-7 GCD's if you switch twice for each tank buster....that WILL wipe the group. I can accept 3/4's of that punishment but not all of it. This isn't conscious design, it's flat out ignorance of combat flow at this point. To stay relevant in end-game content every job needs to do damage fast if given the opportunity. Savage content (especially world first/progression) is nothing but a burn phase where you only stay in tank stance just for the critical damage that would kill you otherwise.
Paladin has more than just some room for improvement. It's living in a two-room apartment when it needs a football stadium in terms of adjustments.