Now that has got to be against the forum rules. If you are going to argue a position, at least have a little intellectual integrity. Posting false quotes is a terribly immature way to send your message. I've been very civil with you.
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Now that has got to be against the forum rules. If you are going to argue a position, at least have a little intellectual integrity. Posting false quotes is a terribly immature way to send your message. I've been very civil with you.
I am of the mind that the playerbase, all players, shouldn't be excluded from a great story if they do bother going through the means to get to it and through it. A story shouldn't require people to experience blood and sweat to get to that point. Loot (like High Allagan gear, for example) should require a great deal of time and dedication to obtain. Story and difficulty of content shouldn't be considered synonymous. No loot tied to the story experience - I like the OPs suggestion.
And some of you guys foaming at the mouth fighting against this suggestion - man alive. Cool your doggon heels. GEEEEEZZZZzzzzzz
I am curious about something. When Coil was originally released, how many people played it for the story and just considered the loot a bonus thing?
I'm curious though, how much of a challenge would you want it to be? There has to be a challenge to it, else you can just read a book or watch a movie instead.
So true, I and a lot of others still did sky in FFXI after having everything from that place.Quote:
I dont think you can define what motives people who run coil only loot or story . I think it s a whole , loot , story , challenge , team work etc....
I dont think you can define what motives people who run coil only loot or story . I think it s a whole , loot , story , challenge , team work etc.... enjoying each part of it is a privilege. As much as it is a privilege to enjoy the end of the main story and its fights. Or the cutscene after a final boss...
earn it , and enjoy.